Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | 23x 23x 18x 18x 18x 18x 18x 1x 11x 11x 1936x 1x 1x 1935x 2x 2x 7x 9x 9x 7x 1936x | import {
FloorTile,
MapGenerator,
PositionInterface,
TileFactory,
TileInterface,
} from "../index";
export class GameMap {
private generator: MapGenerator;
private tiles: TileInterface[][];
private width: number;
private height: number;
public constructor(width: number, height: number) {
this.width = width;
this.height = height;
this.tiles = [];
this.generator = new MapGenerator(this.width, this.height);
this.tiles = this.generator.generate();
}
public getTiles(): TileInterface[][] {
return this.tiles;
}
public getWidth(): number {
return this.width;
}
public getHeight(): number {
return this.height;
}
public getTile(position: PositionInterface): TileInterface {
if (
true === this.isTileOutOfBounds(position.x, position.y) ||
null == this.tiles[position.x][position.y]
) {
const tileFactory = new TileFactory();
return tileFactory.create("null");
} else {
return this.tiles[position.x][position.y];
}
}
public dig(position: PositionInterface): void {
Eif (this.getTile(position).isDiggable) {
this.tiles[position.x][position.y] = new FloorTile();
}
}
public getRandomFloorPosition(): PositionInterface {
let x: number;
let y: number;
do {
x = Math.floor(Math.random() * this.width);
y = Math.floor(Math.random() * this.height);
} while (!this.getTile({ x, y }).isWalkable);
return { x, y };
}
protected isTileOutOfBounds(x: number, y: number): boolean {
return x < 0 || x >= this.width || y < 0 || y >= this.height;
}
}
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