All files / roguelike/src/game/map/tiles factory.ts

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import { FloorTile, NullTile, TileInterface, WallTile } from "../../index";
 
export class TileFactory {
    public create(type: string): TileInterface {
        let tile: TileInterface;
 
        switch (type) {
            case "floor": {
                tile = new FloorTile();
                break;
            }
            case "wall": {
                tile = new WallTile();
                break;
            }
            case "null":
            default: {
                tile = new NullTile();
                break;
            }
        }
 
        return tile;
    }
}