Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 | 21x 21x 21x 15x 15x 15x 1x 1x 6x 6x 6x 3x 3x 10x 10x 8x 8x 7x 3x 4x 3x 10x | import { GameMap, TileInterface } from "../../map";
import {
ComponentName,
PositionComponent,
PositionInterface,
} from "../components";
import { Entity } from "../entity";
import { System } from "./system";
export interface MoveInterface {
canMove: boolean;
newPosition: PositionInterface | null;
}
export class MovementSystem extends System {
protected position: PositionInterface;
protected map: GameMap;
public constructor(
entities: Map<string, Entity>,
position: PositionInterface,
map: GameMap,
) {
super(entities, [ComponentName.MOVEABLE, ComponentName.POSITION]);
this.position = position;
this.map = map;
}
public getPosition(): PositionInterface {
return this.position;
}
public getMap(): GameMap {
return this.map;
}
public run(): void {
this.entities.forEach((entity, key): void => {
const move = this.canMove();
if (move.canMove) {
const positionComponent = entity.getComponent(
ComponentName.POSITION,
) as PositionComponent;
positionComponent.setPosition(this.position);
}
});
}
public canMove(): MoveInterface {
const move: MoveInterface = {
canMove: false,
newPosition: this.position,
};
if (null != this.position && null != this.map) {
const tile: TileInterface = this.map.getTile(this.position);
if (null !== tile) {
if (tile.isWalkable) {
move.canMove = true;
} else if (tile.isDiggable) {
this.map.dig(this.position);
}
}
}
return move;
}
}
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