Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | 6x 6x 6x 6x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 1x 4x 3x 3x 3x 3x 3x | import { Display, DisplayInterface } from "jga-games-display";
import { Engine } from "jga-games-engine";
import { ScreenInterface } from "jga-games-screens";
import { GameInterface, ScreenFactory } from "./index";
export interface GameInterface {
getCurrentScreen(): ScreenInterface;
getDisplay(): DisplayInterface;
switchScreen(screen: ScreenInterface): void;
}
export class Game implements GameInterface {
protected display: DisplayInterface;
protected currentScreen: ScreenInterface;
protected screenFactory: ScreenFactory;
protected engine: Engine;
private screenHeight = 24;
private screenWidth = 80;
public constructor() {
this.engine = new Engine();
// Create player;
this.engine.createPlayer();
this.display = new Display(this.screenHeight, this.screenWidth);
this.screenFactory = new ScreenFactory();
this.currentScreen = this.screenFactory.create("start", this.engine);
this.currentScreen.render(this.display);
const bindEventToScreen = (event: string): void => {
window.addEventListener(event, this.handleInput(event));
};
bindEventToScreen("keydown");
}
public handleInput(event: string): EventListenerOrEventListenerObject {
return (e): void => {
if (this.currentScreen !== null) {
const newScreenName = this.currentScreen.handleInput(event, e);
if (null !== newScreenName) {
const newScreen = this.screenFactory.create(
newScreenName,
this.engine,
);
this.switchScreen(newScreen);
}
this.currentScreen.render(this.getDisplay());
}
};
}
public getCurrentScreen(): ScreenInterface {
return this.currentScreen;
}
public getDisplay(): DisplayInterface {
return this.display;
}
public switchScreen(screen: ScreenInterface): void {
Eif (this.currentScreen !== null) {
this.currentScreen.exit();
}
this.getDisplay().clear();
this.currentScreen = screen;
this.currentScreen.enter();
}
}
|