All files / games/engine/src/systems system.ts

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import { SystemInterface } from "jga-patterns-ecs";
 
import { ComponentName } from "../components";
import { Entity } from "../entities";
 
export abstract class System implements SystemInterface {
    protected entities: Map<string, Entity> = new Map<string, Entity>();
 
    public constructor(entities: Map<string, Entity>, filters: ComponentName[]) {
        entities.forEach((entity, key): void => {
            let found = 0;
            filters.forEach((filter): void => {
                if (null != entity && entity.hasComponent(filter)) {
                    found++;
                }
            });
 
            if (found === filters.length) {
                this.entities.set(key, entity);
            }
        });
    }
 
    public getEntities(): Map<string, Entity> {
        return this.entities;
    }
 
    public abstract run(): void;
}