Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | 2x 2x 2x 2x 2x 2x 2x 2x 30x 2x 2x 2x 2x 2x 2x 30x 30x 25x 30x 20x 30x 15x 30x 10x 30x 5x 30x 2x 30x 30x 2x 30x 30x 30x 2x 60x 60x 60x | export enum RollDifficultyLabel {
VERY_EASY = 'Very Easy',
EASY = 'Easy',
MODERATE = 'Moderate',
DIFFICULT = 'Difficult',
VERY_DIFFICULT = 'Very Difficult',
HEROIC = 'Heroic',
}
export interface IRollDifficulty {
label: RollDifficultyLabel,
dieCode: string,
meanResult: number,
}
export interface IRollDieCode {
modifier: number,
number: number,
}
export const getDifficulty = (target: number): IRollDifficulty => {
return {
label: getDifficultyLabel(target),
dieCode: getDifficultyDieCode(target),
meanResult: getDifficultyMeanResult(target),
}
}
const VERY_EASY_THRESHOLD: number = 5;
const EASY_THRESHOLD: number = 10;
const MODERATE_THRESHOLD: number = 15;
const DIFFICULT_THRESHOLD: number = 20;
const VERY_DIFFICULT_THRESHOLD: number = 25;
const getDifficultyLabel = (target: number): RollDifficultyLabel => {
let label: RollDifficultyLabel = RollDifficultyLabel.VERY_EASY;
if (target > VERY_EASY_THRESHOLD) {
label = RollDifficultyLabel.EASY;
}
if (target > EASY_THRESHOLD) {
label = RollDifficultyLabel.MODERATE;
}
if (target > MODERATE_THRESHOLD) {
label = RollDifficultyLabel.DIFFICULT;
}
if (target > DIFFICULT_THRESHOLD) {
label = RollDifficultyLabel.VERY_DIFFICULT;
}
if (target > VERY_DIFFICULT_THRESHOLD) {
label = RollDifficultyLabel.HEROIC;
}
return label;
}
const getDifficultyMeanResult = (target: number): number => {
const dieCode = getDieCode(target);
return target > 3 ? dieCode.number * 3.5 + dieCode.modifier : target;
}
const getDifficultyDieCode = (target: number): string => {
const dieCode = getDieCode(target);
const dieModifierString: string = dieCode.modifier > 0 ? `+${dieCode.modifier}` : '';
return dieCode.number > 0 ? `${dieCode.number}D${dieModifierString}` : target.toString();
}
const getDieCode = (target: number): IRollDieCode => {
const dieNumber: number = target > 3 ? Math.floor(target / 3.5) : 0;
const dieModifier: number = dieNumber > 0 ? Math.floor(target - dieNumber * 3.5) : 0;
return {
modifier: dieModifier,
number: dieNumber,
}
}
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