Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | 3x 3x 2x 2x 2x 2x 2x 2x 2x 1x 80x 80x 4800x 1x 2x 9600x 4778x 4822x 1x | import * as ROT from "rot-js";
import { TileFactory, TileInterface } from "jga-games-tiles";
import { MapGeneratorInterface } from "./interfaces";
export class CellularMapGenerator implements MapGeneratorInterface {
protected width: number;
protected height: number;
protected tiles: TileInterface[][] = [];
// eslint-disable-next-line @typescript-eslint/no-explicit-any
private readonly generator: any;
// private generator: Cellular;
private readonly totalIterations = 3;
private readonly tileFactory: TileFactory;
public constructor(width: number, height: number, tileFactory: TileFactory) {
this.width = width;
this.height = height;
this.tileFactory = tileFactory;
this.generator = new ROT.Map.Cellular(width, height);
this.generator.randomize(0.5);
}
public generate(): TileInterface[][] {
for (let x = 0; x < this.width; x++) {
this.tiles.push([]);
for (let y = 0; y < this.height; y++) {
this.tiles[x].push(this.tileFactory.create("null"));
}
}
// Iteratively smoothen the map
for (let i = 0; i < this.totalIterations - 1; i++) {
this.generator.create((x: number, y: number, v: number): void => {
if (v === 1) {
this.tiles[x][y] = this.tileFactory.create("floor");
} else {
this.tiles[x][y] = this.tileFactory.create("wall");
}
});
}
return this.tiles;
}
}
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