All files / games/roguelike/src/game/screens factory.ts

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100% Branches 5/5
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import { CellularMapGenerator, GameMap } from "jga-games-maps";
 
import { AbstractFactory } from "jga-patterns-factory";
import { Engine } from "jga-games-engine";
import { ScreenInterface } from "jga-games-screens";
import { TileFactory } from "jga-games-tiles";
import { LoseScreen, PlayScreen, StartScreen, WinScreen } from "../index";
 
export interface ScreenFactoryCreateParamsInterface {
    type: string;
    engine: Engine;
}
 
export class ScreenFactory extends AbstractFactory<ScreenInterface, ScreenFactoryCreateParamsInterface> {
    public create(params: ScreenFactoryCreateParamsInterface): ScreenInterface {
        let screen: ScreenInterface;
 
        switch (params.type) {
            case "lose":
                screen = new LoseScreen(params.engine);
                break;
            case "play":
                screen = new PlayScreen(params.engine, createMap());
                break;
            case "win":
                screen = new WinScreen(params.engine);
                break;
            case "start":
            default: {
                screen = new StartScreen(params.engine);
                break;
            }
        }
 
        return screen;
    }
}
 
function createMap(): GameMap {
    const mapWidth = 80;
    const mapHeight = 60;
 
    const generator = new CellularMapGenerator(mapWidth, mapHeight, new TileFactory());
    return new GameMap({
        generator,
        height: mapHeight,
        tileFactory: new TileFactory(),
        width: mapWidth,
    });
}