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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 | 8x 8x 8x 8x 8x 8x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 1x 42x 13x 13x 13x 13x 13x 5x 5x 15x 15x 15x 10x 10x 15x 5x 28x 28x 5x 5x 5x 5x | import { CellularMapGenerator, GameMap } from "jga-games-maps";
import { Display, DisplayInterface } from "jga-games-display";
import { Engine, Scheduler } from "jga-games-engine";
import { Keys } from "jga-games-commands";
import { ScreenInterface } from "jga-games-screens";
import { TileFactory } from "jga-games-tiles";
import { ScreenFactoryCreateParamsInterface, ScreenFactory } from "./index";
export interface GameInterface {
getCurrentScreen(): ScreenInterface;
getDisplay(): DisplayInterface;
switchScreen(screen: ScreenInterface): void;
}
export class Game implements GameInterface {
protected display: DisplayInterface;
protected currentScreen: ScreenInterface;
protected screenFactory: ScreenFactory;
protected engine: Engine;
private screenHeight = 24;
private screenWidth = 80;
public constructor() {
this.engine = new Engine(new Scheduler(), createMap());
// Create player;
this.engine.createPlayer();
this.display = new Display(this.screenHeight, this.screenWidth);
this.screenFactory = new ScreenFactory();
const createParams: ScreenFactoryCreateParamsInterface = {
engine: this.engine,
type: "start",
display: this.display,
};
this.currentScreen = this.screenFactory.create(createParams);
this.currentScreen.render();
this.init();
}
// eslint-disable-next-line @typescript-eslint/no-explicit-any
// public handleInput(eventName: string, event: KeyboardEvent): any {
// return (e: KeyboardEvent): void => {
// const newScreenName = this.currentScreen.handleInput(event, { code: e.code });
// if (null !== newScreenName) {
// const newScreen = this.screenFactory.create({ type: newScreenName, engine: this.engine });
// this.switchScreen(newScreen);
// }
// this.currentScreen.render();
// };
// }
public getCurrentScreen(): ScreenInterface {
return this.currentScreen;
}
public getDisplay(): DisplayInterface {
return this.display;
}
public switchScreen(screen: ScreenInterface): void {
this.currentScreen.exit();
this.getDisplay().clear();
this.currentScreen = screen;
this.currentScreen.enter();
this.refresh();
}
private init(): void {
const bindEventToScreen = (eventName: string): void => {
// @TODO refactor to external method
window.addEventListener(eventName, (event) => {
const inputEvent: KeyboardEvent = event as KeyboardEvent;
const newScreenName = this.currentScreen.handleInput(eventName, { code: inputEvent.code as Keys });
if (null !== newScreenName) {
const newScreen = this.screenFactory.create({
type: newScreenName,
engine: this.engine,
display: this.display,
});
this.switchScreen(newScreen);
}
this.refresh();
});
};
bindEventToScreen("keydown");
}
private refresh(): void {
this.getDisplay().clear();
this.currentScreen.render();
}
}
function createMap(): GameMap {
const mapWidth = 80;
const mapHeight = 60;
const generator = new CellularMapGenerator(mapWidth, mapHeight, new TileFactory());
return new GameMap({
generator,
height: mapHeight,
tileFactory: new TileFactory(),
width: mapWidth,
});
}
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