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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 | 2x 2x 2x 2x 24x 24x 24x 24x 24x 24x 22x 22x 22x 18x 18x 18x 24x 14x 10x 10x 3x 24x 14x 14x 14x 5x 5x 2x 2x 2x 2x 2x 7x 3x 14x | import { Dice6, DiceInterface } from "jga-games-dices";
export class Roll {
public static CRITICAL_FAILURE = 1;
public static CRITICAL_SUCCESS = 6;
public readonly dice: DiceInterface;
public readonly diceSides: number;
public readonly diceNumber: number;
public readonly modifier: number;
protected isFailure = false;
protected isSuccess = false;
/**
* Constructor
*
* @param dieCode string Regex matching a number of dices, their sides and a modifier
*/
public constructor(dieCode?: string) {
this.diceNumber = 1;
this.diceSides = 6;
this.modifier = 0;
if (null != dieCode) {
const re = /(\d)?[dD](\d+)([+-])?(\d)*/;
const matches = dieCode.match(re);
if (null !== matches) {
this.diceNumber = parseInt(matches[1] || String(this.diceNumber), 10);
this.diceSides = parseInt(matches[2], 10);
this.modifier = parseInt(matches[3] + matches[4] || String(this.modifier), 10);
}
}
this.dice = this.createDice();
}
/**
* Get roll reesult
* @return number
*/
public getResult(): number {
return this.roll();
}
/**
* Is a critical failure
* @return boolean
*/
public isCriticalFailure(): boolean {
return this.isFailure;
}
/**
* Is a critical success
* @return boolean
*/
public isCriticalSuccess(): boolean {
return this.isSuccess;
}
/**
* Check if roll is greater or equal than target
* @return boolean
*/
public resolve(target: number): boolean {
return this.getResult() >= target;
}
/**
* Dice builder
*
* @return DiceInterface
*/
private createDice(): DiceInterface {
return new Dice6();
}
/**
* Roll dices
*
* @return number
*/
private roll(): number {
let rollResult = 0;
let tmp: number;
// Wild die
rollResult += this.dice.roll();
switch (rollResult) {
case Roll.CRITICAL_FAILURE:
this.isFailure = true;
break;
case Roll.CRITICAL_SUCCESS:
this.isSuccess = true;
do {
tmp = this.dice.roll();
rollResult += tmp;
} while (Roll.CRITICAL_SUCCESS === tmp);
break;
default:
for (let i = 0; i < this.diceNumber - 1; i++) {
rollResult += this.dice.roll();
}
}
return rollResult + this.modifier <= 0 ? 1 : rollResult + this.modifier;
}
}
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