All files / games/engine/src/entities entity.ts

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import { ComponentInterface, Entity as BaseEntity } from "jga-patterns-ecs";
 
export class Entity extends BaseEntity {
    private lockLoop: boolean;
 
    public constructor(id: string, lockLoop = false) {
        super(id);
        this.lockLoop = lockLoop;
    }
 
    public getLockLoop(): boolean {
        return this.lockLoop;
    }
 
    public getComponent(name: string): ComponentInterface | undefined {
        return this.components.get(name);
    }
 
    public act(): void {
        console.log(`Entity > ${this.id}`);
    }
}