Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 | 6x 6x 6x 6x 6x 5x 5x 5x 5x 5x 5x 3x 3x 3x 3x 5x 5x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 5x 4x 4x 4x 4x 4x 4x 4x 4x 1x 1x 1x 1x 1x 4x 4x 5x 5x 5x 3x 3x 3x 3x 1x 3x 3x 5x 5x 5x 5x 5x 5x 3x 5x 5x 5x 5x 5x 6x | import { Encounter, Hero, ResultEnum, Scenario } from "../@models";
import { createTitle } from "../helper";
export const loadProgression = (
body: HTMLBodyElement,
heroes: Hero[],
scenarios: Scenario[],
encounters: Encounter[],
): void => {
createTitle("Progression", body);
const table = document.createElement("table");
const progressionTargets = new Map<string, number>();
// first row
const firstRow = document.createElement("tr");
firstRow.appendChild(document.createElement("td"));
// load scenarios
scenarios.forEach((scenario) => {
const td = document.createElement("th");
td.innerText = scenario.name;
E
progressionTargets.set(scenario.name, 0);
EfirstRow.append(td);
});
tablIe.appendChild(firstRow);
const encountersHeroes = encounters
I.filter((encounter) => encounter.result === ResultEnum.WON)
.reduce((acc, e) => {
if (null !== e.hero1 && !acc.has(e.hero1)) {
acc.set(e.hero1, new Set());
E }
if (null !== e.hero2 && !acc.has(e.hero2)) {
acc.set(e.hero2, new Set());
E }
if (null !== e.hero3 && !acc.has(e.hero3)) {
acc.set(e.hero3, new Set());
E }
if (null !== e.hero4 && !acc.has(e.hero4)) {
acc.set(e.hero4, new Set());
}
acc.get(e.hero1).add(e.scenario);
if (null !== e.hero2) {
acc.get(e.hero2).add(e.scenario);
}
if (null !== e.hero3) {
acc.get(e.hero3).add(e.scenario);
}
if (null !== e.hero4) {
acc.get(e.hero4).add(e.scenario);
}
retuErn acc;
}, new Map());
E
// load heroes
heroes.forEach((hero) => {
const row = document.createElement("tr");
const firstCol = document.createElement("th");
firstCol.innerText = hero.name;
row.appendChild(firstCol);
scenarios.forEach((scenario) => {
const td = document.createElement("td");
const heroEncounter = encountersHeroes.get(hero.name);
if (null != heroEncounter && heroEncounter.has(scenario.name)) {
td.innerText = "✓";
if (progressionTargets.has(scenario.name)) {
const target = progressionTargets.get(scenario.name);
if (null != target) {
progressionTargets.set(scenario.name, target + 1);
}
}
}
row.append(td);
});
table.appendChild(row);
});
// Show Progression
const progressionRow = document.createElement("tr");
progressionRow.appendChild(document.createElement("td"));
scenarios.forEach((scenario) => {
const progressionTh = document.createElement("th");
let progression = "0";
const target = progressionTargets.get(scenario.name);
if (target) {
progression = ((target / heroes.length) * 100).toFixed(0);
}
progressionTh.innerText = `${progression} %`;
progressionRow.appendChild(progressionTh);
});
table.appendChild(progressionRow);
// Show global progression
const globalProgressionRow = document.createElement("tr");
const globalProgressionTh = document.createElement("th");
globalProgressionTh.setAttribute("rows", (scenarios.length - 1).toString());
let globalProgression = 0;
scenarios.forEach((scenario) => {
globalProgression += Number(progressionTargets.get(scenario.name));
});
globalProgression = (globalProgression / (scenarios.length * heroes.length)) * 100;
globalProgressionTh.innerText = `${globalProgression.toFixed(0)} %`;
globalProgressionRow.appendChild(globalProgressionTh);
table.appendChild(globalProgressionRow);
body.appendChild(table);
};
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