Press n or j to go to the next uncovered block, b, p or k for the previous block.
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import { createSelectElement, createTitle } from "../helper";
import { EncountersService } from "../services";
export const loadProgressionEncounters = (
body: HTMLBodyElement,
encounters: Encounter[],
heroes: Hero[],
scenarios: Scenario[],
): void => {
consEt scenariosWinEncounters = encounters
.filter((encounter) => encounter.result === ResultEnum.WON)
.reduce((acc, e) => {
if (!acc.has(e.scenario)) {
acc.set(e.scenario, []);
}
const newHeroes = acc.get(e.scenario);
[e]
.flatMap((encounter) => [encounter.hero1, encounter.hero2, encounter.hero3, encounter.hero4])
.filter((hero) => null !== hero)
.filter((hero, i, array) => array.indexOf(hero) === i)
.forEach((hero) => newHeroes.push(hero));
acc.set(e.scenario, newHeroes.sort());
return acc;
}, new Map());
const progressionsEncounters: Map<Scenario, Partial<Encounter>[]> = new Map();
scenarios.forEach((scenario) => {
// const allies = heroes
// .map((hero) => hero.name)
// .filter(
// (hero) =>
// (scenariosWinEncounters.has(scenario.name)
// E ? scenariosWinEncounters.get(scenario.name)
// : []
// ).indexOf(hero) < 0,
// );
heroes.forEach((hero) => {
if (
!scenariosWinEncounters.has(scenario.name) ||
!scenariosWinEncounters.get(scenario.name).includes(hero.name)
) {
if (!progressionsEncounters.has(scenario)) {
progressionsEncounters.set(scenario, []);
}
// const ally = allies[random(0, allies.length - 1)];
const tryHeroes = progressionsEncounters.get(scenario) as Partial<Encounter>[];
tryHeroes.push({
scenario: scenario.name as ScenarioEnum,
modularSets: scenario.defaultModularSets,
difficulty: DifficultyEnum.STANDARD,
hero1: hero.name,
});
progressionsEncounters.set(scenario, tryHeroes);
}
});
});
// console.table(scenariosLostEncounters);
// console.table(scenariosWinEncounters);
// eslint-disable-next-line compat/compat
console.table(progressionsEncounters);
createTitle("Suggested encounters", body);
const table = document.createElement("table");
const firstRow = document.createElement("tr");
const scenario = document.createElement("th");
scenario.innerText = "Scenario";
// const modularsets = document.createElement("th");
// modularsets.innerText = "Modular Sets";
// const difficulty = document.createElement("th");
// difficulty.innerText = "Difficulty";
const hero1 = document.createElement("th");
hero1.innerText = "Hero 1";
const hero2 = document.createElement("th");
hero2.innerText = "Hero 2";
const hero3 = document.createElement("th");
hero3.innerText = "Hero 3";
const hero4 = document.createElement("th");
hero4.innerText = "Hero 4";
const result = document.createElement("th");
result.innerText = "Result";
const add = document.createElement("th");
firstRow.appendChild(scenario);
// firstRow.appendChild(modularsets);
// firstRow.appendChild(difficulty);
firstRow.appendChild(hero1);
firstRow.appendChild(hero2);
firstRow.appendChild(hero3);
firstRow.appendChild(hero4);
firstRow.appendChild(result);
firstRow.appendChild(add);
table.appendChild(firstRow);
// load encounters
progressionsEncounters.forEach((scenario) => {
scenario.forEach((encounter) => {
const row = document.createElement("tr");
const scenario = document.createElement("td");
scenario.innerText = encounter.scenario as string;
// const modularsets = document.createElement("td");
// modularsets.innerText = null != encounter.modularSets ? encounter.modularSets.join(", ") : "";
// const difficulty = document.createElement("td");
// difficulty.innerText = encounter.difficulty as string;
const hero1 = document.createElement("td");
hero1.innerText = encounter.hero1 as string;
const hero2 = document.createElement("td");
const hero2Element = createSelectElement(null, Object.values(HeroEnum));
hero2.appendChild(hero2Element);
const hero3 = document.createElement("td");
const hero3Element = createSelectElement(null, Object.values(HeroEnum));
hero3.appendChild(hero3Element);
const hero4 = document.createElement("td");
const hero4Element = createSelectElement(null, Object.values(HeroEnum));
hero4.appendChild(hero4Element);
const result = document.createElement("td");
const resultElement = createSelectElement(null, Object.values(ResultEnum));
result.appendChild(resultElement);
const add = document.createElement("td");
const button = document.createElement("button");
button.type = "button";
button.innerText = "Add !";
button.onclick = () => {
encounter.id = null;
encounter.hero2 = Object.values(HeroEnum).find((x) => x === hero2Element.value) || undefined;
encounter.hero3 = Object.values(HeroEnum).find((x) => x === hero3Element.value) || undefined;
encounter.hero4 = Object.values(HeroEnum).find((x) => x === hero4Element.value) || undefined;
encounter.result = Object.values(ResultEnum).find((x) => x === resultElement.value) || undefined;
console.log(encounter);
const encountersService = new EncountersService();
encountersService.save(encounter).then((result) => {
console.log(result);
window.location.reload();
});
};
add.appendChild(button);
row.appendChild(scenario);
// row.appendChild(modularsets);
// row.appendChild(difficulty);
row.appendChild(hero1);
row.appendChild(hero2);
row.appendChild(hero3);
row.appendChild(hero4);
row.appendChild(result);
row.appendChild(add);
table.appendChild(row);
});
});
body.appendChild(table);
};
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