All files / games/mc/src/sections progression.ts

100% Statements 62/62
78.57% Branches 11/14
100% Functions 9/9
100% Lines 62/62

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import { Encounter, Hero, ResultEnum, Scenario } from "../@models";
import { createTitle } from "../helper";
 
export const loadProgression = (
    body: HTMLBodyElement,
    heroes: Hero[],
    scenarios: Scenario[],
    encounters: Encounter[],
): void => {
    createTitle("Progression", body);
 
    const table = document.createElement("table");
 
    const progressionTargets = new Map<string, number>();
 
    // first row
    const firstRow = document.createElement("tr");
    firstRow.appendChild(document.createElement("td"));
 
    // load scenarios
    scenarios.forEach((scenario) => {
        const td = document.createElement("th");
        td.innerText = scenario.name;
 
        progEressionTargets.set(scenario.name, 0);
 
        firstRow.append(td);
    });
 
    table.appendChild(firstRow);
 
    const encountersHeroes = encounters
        .filter((encounter) => encounter.result === ResultEnum.WON)
        .reduce((acc, e) => {
            e.heroes.forEach((hero) => {
                if (null !== hero && !acc.has(hero.name)) {
                    acc.set(hero.name, new Set());
                }
 
                acc.get(hero.name).add(e.scenario.name);
            });
 
            return acc;
        }, new MEap());
 
    // console.tableE(encountersHeroes);
 
    // load heroes
    heroes.forEach((hero) => {
        const row = document.createElement("tr");
 
        const firstCol = document.createElement("th");
        firstCol.innerText = hero.name;
 
        row.appendChild(firstCol);
 
        scenarios.forEach((scenario) => {
            const td = document.createElement("td");
 
            const heroEncounter = encountersHeroes.get(hero.name);
 
            if (null != heroEncounter && heroEncounter.has(scenario.name)) {
                td.innerText = "✓";
                if (progressionTargets.has(scenario.name)) {
                    const target = progressionTargets.get(scenario.name);
 
                    if (null != target) {
                        progressionTargets.set(scenario.name, target + 1);
                    }
                }
            }
 
            row.append(td);
        });
 
        table.appendChild(row);
    });
 
    // Show Progression
    const progressionRow = document.createElement("tr");
    progressionRow.appendChild(document.createElement("td"));
 
    scenarios.forEach((scenario) => {
        const progressionTh = document.createElement("th");
        let progression = "0";
 
        const target = progressionTargets.get(scenario.name);
 
        if (target) {
            progression = ((target / heroes.length) * 100).toFixed(0);
        }
 
        progressionTh.innerText = `${progression} %`;
 
        progressionRow.appendChild(progressionTh);
    });
 
    table.appendChild(progressionRow);
 
    // Show global progression
    const globalProgressionRow = document.createElement("tr");
    const globalProgressionTh = document.createElement("th");
    globalProgressionTh.setAttribute("rows", (scenarios.length - 1).toString());
 
    let globalProgression = 0;
    scenarios.forEach((scenario) => {
        globalProgression += Number(progressionTargets.get(scenario.name));
    });
 
    globalProgression = (globalProgression / (scenarios.length * heroes.length)) * 100;
 
    globalProgressionTh.innerText = `${globalProgression.toFixed(0)} %`;
    globalProgressionRow.appendChild(globalProgressionTh);
 
    table.appendChild(globalProgressionRow);
 
    body.appendChild(table);
};