Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 | 7x 7x 7x 7x 22x 22x 22x 7x 7x 35x 35x 35x 7x 7x 15x 15x 15x 15x 5x 5x 5x 5x 5x 5x 5x 5x 5x 15x 15x 7x 7x 6x 6x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 6x 7x 7x 16x 16x 16x 1x 16x 16x 31x 31x 31x 31x 3x 31x 16x 7x 7x 22x 7x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 7x | import { DifficultyEnum, Hero, isScenario, isModularSet, ModularSet, ResultEnum, Scenario } from "./@models";
export const createTitle = (title: string, body: HTMLBodyElement): void => {
const header = document.createElement("h2");
header.innerText = title;
body.appendChild(header);
};
export const createSubTitle = (title: string, body: HTMLBodyElement): void => {
const header = document.createElement("h3");
header.innerText = title;
body.appendChild(header);
};
export const createSection = (title: string, data: Hero[] | Scenario[] | ModularSet[], body: HTMLBodyElement): void => {
createSubTitle(title, body);
const section = document.createElement("section");
const list = document.createElement("ul");
data.forEach((item: Hero | Scenario | ModularSet) => {
const element = document.createElement("li");
Iconst data = document.createElement("data");
data.innerText = `${item.name}`;
Ilet dataAttribute = `Pack : ${item.pack.name}`;
if (isModularSet(item)) {
dataAttribute = `${dataAttribute}, rating: ${item.rating}`;
}
if (isScenario(item)) {
dataAttribute = `${dataAttribute}, rating standard solo: ${item.rating_standard_solo}, rating standard multi: ${item.rating_standard_multi}`;
}
data.setAttribute("value", dataAttribute);
element.appendChild(data);
list.appendChild(element);
});
section.appendChild(list);
body.appendChild(section);
};
export const createStatsTable = (
data: Map<string, number>,
source: Hero[] | Scenario[],
wins: Map<string, number>,
body: HTMLBodyElement,
): void => {
const table = document.createElement("table");
source.forEach((item: Hero | Scenario) => {
const itemLine = document.createElement("tr");
const itemName = document.createElement("td");
const itemCount = document.createElement("td");
const itemRate = document.createElement("td");
const gameNumber = (data.has(item.name) ? data.get(item.name) : 0) as number;
const winRate = (
gameNumber !== 0 ? ((wins.has(item.name) ? (wins.get(item.name) as number) : 0) / gameNumber) * 100 : 0
) as number;
itemName.innerText = item.name;
itemCount.innerText = gameNumber.toString();
itemRate.innerText = ` (${winRate.toFixed(0).toString()} %) `;
itemLine.appendChild(itemName);
itemLine.appendChild(itemCount);
itemLine.appendChild(itemRate);
table.appendChild(itemLine);
});
body.appendChild(table);
};
export const createSelectElement = (
defaultValue: DifficultyEnum | Hero | ModularSet | ResultEnum | Scenario | null,
source: DifficultyEnum[] | ResultEnum[] | string[],
Imultiple = false,
): HTMLSelectElement => {
const selectElement = document.createElement("select");
constI selectOption = document.createElement("option");
if (true === multiple) {
sIelectElement.setAttribute("multiple", "true");
}
selecItElement.appendChild(selectOption);
for (const item in source) {
cIonst option = document.createElement("option");
option.value = source[item];
option.innerText = source[item];
I
if (
null !== defaultValue &&
I ((isHeroOrModularSetOrScenario(defaultValue) && defaultValue.name === source[item]) ||
(!isHeroOrModularSetOrScenario(defaultValue) && defaultValue === source[item]))
) {
I option.selected = true;
}
sIelectElement.appendChild(option);
}
returIn selectElement;
};
// eslint-disable-next-line @typescript-eslint/no-explicit-any
const isHeroOrModularSetOrScenario = (value: any): value is Hero | ModularSet | Scenario => {
return null != value && value.name !== undefined;
};
export const convertRatingToStars = (rating: number): string => {
let stars = 0;
if (28 <= rating) {
stars = 5;
} else if (24 <= rating) {
stars = 4.5;
} else if (20 <= rating) {
stars = 4;
} else if (16 <= rating) {
stars = 3.5;
} else if (12 <= rating) {
stars = 3;
} else if (9 <= rating) {
stars = 2.5;
} else if (5 <= rating) {
stars = 2;
} else if (1 <= rating) {
stars = 1.5;
} else if (-4 <= rating) {
stars = 1;
} else if (-7 <= rating) {
stars = 0.5;
}
return `⭐`.repeat(stars * 2);
};
|