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import { DifficultyEnum, Encounter, Hero, ModularSet, ResultEnum, Scenario } from "../@models";
import { createSelectElement, createTitle } from "../helper";
import { EncountersService, HeroesService } from "../services";
export const loadProgressionEncounters = (
body: HTMLBodyElement,
encounters: Encounter[],
heroes: Hero[],
scenarios: Scenario[],
modules: ModularSet[],
): void => {
// order scenarios by play count
const gamesScenarios = encounters
.map((encounter) => encounter.scenario.name)
.reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
const unorderedScenarios = scenarios.reduce((acc, e) => {
acc.set(e, (acc.get(e) || 0) + (gamesScenarios.get(e.name) || 0));
return acc;
}, nEew Map());
const orderedScenarios = new Map([...unorderedScenarios.entries()].sort((a, b) => a[1] - b[1]));
const scenariosWinEncounters = encounters
.filter((encounter) => encounter.result === ResultEnum.WON)
.reduce((acc, e) => {
if (!acc.has(e.scenario.name)) {
acc.set(e.scenario.name, []);
}
const newHeroes = acc.get(e.scenario.name);
[e]
.flatMap((encounter) => encounter.heroes)
.filter((hero) => null != hero)
.map((hero) => hero.name)
.filter((hero, i, array) => array.indexOf(hero) === i)
.forEach((hero) => newHeroes.push(hero));
acc.set(e.scenario.name, newHeroes.sort());
return acc;
}, new Map());
const progressionsEncounters: Map<Scenario, Partial<Encounter>[]> = new Map();
Array.from(orderedScenarios.keys()).forEach((scenario) => {
heroes.forEach((hero) => {
if (
!scenariosWinEncounters.has(scenario.name) ||
!scenariosWinEncounters.get(scenario.name).includes(hero.name)
) {
if (!progressionsEncounters.has(scenario)) {
progressionsEncounters.set(scenario, []);
}
const tryHeroes = progressionsEncounters.get(scenario) as Partial<Encounter>[];
tryHeroes.push({
scenario: scenario,
modularSets: scenario.modularSets,
difficulty: DifficultyEnum.STANDARD,
heroes: [hero],
});
progressionsEncounters.set(scenario, tryHeroes);
}
});
});
// console.table(scenariosLostEncounters);
// eslint-disable-next-line compat/compat
console.table(scenariosWinEncounters);
// eslint-disable-next-line compat/compat
console.table(progressionsEncounters);
createTitle("Suggested encounters", body);
const table = document.createElement("table");
const firstRow = document.createElement("tr");
const scenario = document.createElement("th");
scenario.innerText = "Scenario";
const modularsets = document.createElement("th");
modularsets.innerText = "Modular Sets";
const hero1 = document.createElement("th");
hero1.innerText = "Hero 1";
const hero2 = document.createElement("th");
hero2.innerText = "Hero 2";
const result = document.createElement("th");
result.innerText = "Result";
const add = document.createElement("th");
firstRow.appendChild(scenario);
firstRow.appendChild(modularsets);
firstRow.appendChild(hero1);
firstRow.appendChild(hero2);
firstRow.appendChild(result);
firstRow.appendChild(add);
table.appendChild(firstRow);
// load encounters
progressionsEncounters.forEach((scenario) => {
// pick a random one
const encounters = Array.from(scenario);
const encounter = encounters[random(0, encounters.length - 1)];
// scenario.forEach((encounter) => {
const row = document.createElement("tr");
const scenarioElement = document.createElement("td");
scenarioElement.innerText = encounter.scenario?.name as string;
const modularsets = document.createElement("td");
modularsets.innerText =
null != encounter.modularSets ? encounter.modularSets.map((modularSet) => modularSet.name).join(", ") : "";
const allreadyWonHeroes = scenariosWinEncounters.get(encounter.scenario?.name) || [];
const excludedHeroes = heroes.filter((hero) => !allreadyWonHeroes.includes(hero.name));
const hero1 = document.createElement("td");
const hero1Element = createSelectElement(
encounter.heroes[0],
excludedHeroes.map((hero) => hero.name),
);
hero1.appendChild(hero1Element);
const hero2 = document.createElement("td");
const hero2Element = createSelectElement(
null,
heroes.map((hero) => hero.name),
);
hero2.appendChild(hero2Element);
const result = document.createElement("td");
const resultElement = createSelectElement(null, Object.values(ResultEnum));
result.appendChild(resultElement);
const add = document.createElement("td");
const button = document.createElement("button");
button.type = "button";
button.innerText = "Add !";
button.onclick = async () => {
const heroesService = new HeroesService();
encounter.id = null;
if ("" !== hero2Element.value) {
encounter.heroes.push(await heroesService.find(hero2Element.value));
}
encounter.result = Object.values(ResultEnum).find((x) => x === resultElement.value) || undefined;
console.log(encounter);
const encountersService = new EncountersService();
encountersService.save(encounter).then(() => window.location.reload());
};
add.appendChild(button);
row.appendChild(scenarioElement);
row.appendChild(modularsets);
row.appendChild(hero1);
row.appendChild(hero2);
row.appendChild(result);
row.appendChild(add);
table.appendChild(row);
// });
});
// Add random encounters
table.appendChild(addRandomEncounter(encounters, scenarios, modules, heroes));
body.appendChild(table);
};
const addRandomEncounter = (
encounters: Encounter[],
scenarios: Scenario[],
modularsets: ModularSet[],
heroes: Hero[],
): HTMLTableRowElement => {
const row = document.createElement("tr");
const [weightedScenarios, weightedModularSets, weightedHeroes] = getWeightedData(
encounters,
scenarios,
modularsets,
heroes,
);
const randomScenario = weightedScenarios[random(0, weightedScenarios.length - 1)];
const randomModularSet = weightedModularSets[random(0, weightedModularSets.length - 1)];
const randomHero = weightedHeroes[random(0, weightedHeroes.length - 1)];
const scenario = document.createElement("td");
const secnarioElement = createSelectElement(
randomScenario,
scenarios.map((scenario) => scenario.name),
);
scenario.appendChild(secnarioElement);
const modularSet = document.createElement("td");
const modularSetElement = createSelectElement(
randomModularSet,
modularsets.map((modularSet) => modularSet.name),
);
modularSet.appendChild(modularSetElement);
const hero1 = document.createElement("td");
const hero1Element = createSelectElement(
randomHero,
heroes.map((hero) => hero.name),
);
hero1.appendChild(hero1Element);
const hero2 = document.createElement("td");
const hero2Element = createSelectElement(
null,
heroes.map((hero) => hero.name),
);
hero2.appendChild(hero2Element);
const result = document.createElement("td");
const resultElement = createSelectElement(null, Object.values(ResultEnum));
result.appendChild(resultElement);
const add = document.createElement("td");
const button = document.createElement("button");
button.type = "button";
button.innerText = "Add !";
button.onclick = async () => {
const heroesService = new HeroesService();
const heroes = [randomHero];
if ("" !== hero2Element.value) {
heroes.push(await heroesService.find(hero2Element.value));
}
const result = Object.values(ResultEnum).find((x) => x === resultElement.value) || undefined;
const encounter: Encounter = new Encounter({
id: null,
difficulty: DifficultyEnum.STANDARD,
scenario: randomScenario,
modularSets: [randomModularSet],
heroes,
result,
});
console.log(encounter);
const encountersService = new EncountersService();
encountersService.save(encounter).then(() => window.location.reload());
};
add.appendChild(button);
row.appendChild(scenario);
row.appendChild(modularSet);
row.appendChild(hero1);
row.appendChild(hero2);
row.appendChild(result);
row.appendChild(add);
return row;
};
const getWeightedData = (
encounters: Encounter[],
scenarios: Scenario[],
modularsets: ModularSet[],
heroes: Hero[],
): [Scenario[], ModularSet[], Hero[]] => {
const base = encounters.length * 5;
const weightedScenarios: Scenario[] = [];
const weightedModularSets: ModularSet[] = [];
const weightedHeroes: Hero[] = [];
const gamesHeroes = encounters
.flatMap((encounter) => encounter.heroes)
.reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
const gamesModularSets = encounters
.flatMap((encounter) => encounter.modularSets)
.map((module) => module)
.reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
const gamesScenarios = encounters
.map((encounter) => encounter.scenario)
.reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
modularsets.forEach((module) => {
const pastOccurrences = gamesModularSets.has(module.name) ? gamesModularSets.get(module.name) : 0;
for (let i = 0; i < base - pastOccurrences; i++) {
weightedModularSets.push(module);
}
});
scenarios.forEach((scenario) => {
const pastOccurrences = gamesScenarios.has(scenario.name) ? gamesScenarios.get(scenario.name) : 0;
for (let i = 0; i < base - pastOccurrences; i++) {
weightedScenarios.push(scenario);
}
});
heroes.forEach((hero) => {
const pastOccurrences = gamesHeroes.has(hero.name) ? gamesHeroes.get(hero.name) : 0;
for (let i = 0; i < base - pastOccurrences; i++) {
weightedHeroes.push(hero);
}
});
return [weightedScenarios, weightedModularSets, weightedHeroes];
};
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