All files / games/mc/src/sections stats.ts

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import { createTitle, createStatsTable, createSubTitle } from "../helper";
 
import { AspectEnum, DifficultyEnum, Encounter, Hero, ModularSet, ResultEnum, Scenario } from "../@models";
 
export const loadStats = (
    body: HTMLBodyElement,
    encounters: Encounter[],
    heroes: Hero[],
    scenarios: Scenario[],
    modularSets: ModularSet[],
): void => {
    createTitle("Stats", body);
 
    // games
    createSubTitle("Games", body);
    const games = document.createElement("div");
    games.innerText = encounters.length.toString();

    body.appendChild(games);

    // games by hero
    createSubTitle("Games / Heroes / Win %", body);
    const gamesHeroes = encounters
        .flatMap((encounter) => encounter.heroes)
        .map((hero) => hero.name)
        .reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
 
    const gamesHeroesWins = encounters
        .filter((encounter) => encounter.result === ResultEnum.WON)
        .flatMap((encounter) => encounter.heroes)
        .map((hero) => hero.name)
        .reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());

    createStatsTable(gamesHeroes, heroes, gamesHeroesWins, body);
 
    // games by difficulty
    createSubTitle("Games / Difficulties / Win %", body);
    const gamesDifficulties = encounters
        .map((encounter) => encounter.difficulty)
        .reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());

    const gamesDifficultiesWins = encounters
        .filter((encounter) => encounter.result === ResultEnum.WON)
        .map((encounter) => encounter.difficulty)
        .reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());

    const difficulties = Object.values(DifficultyEnum).map((difficulty) => {
        return { name: difficulty };
    });
 
    createStatsTable(gamesDifficulties, difficulties, gamesDifficultiesWins, body);
 
    // games by aspects
    createSubTitle("Games / Aspects / Win %", body);
    const gamesAspects = encounters
        .flatMap((encounter) => encounter.heroes)
        .flatMap((hero) => hero.aspects)
        .reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());

    const gamesAspectsWins = encounters
        .filter((encounter) => encounter.result === ResultEnum.WON)
        .flatMap((encounter) => encounter.heroes)
        .flatMap((hero) => hero.aspects)
        .reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
 
    const aspects = Object.values(AspectEnum).map((aspect) => {
        return { name: aspect };
    });

    createStatsTable(gamesAspects, aspects, gamesAspectsWins, body);

    // games by scenario
    createSubTitle("Games / Scenarios / Win %", body);
    const gamesScenarios = encounters
        .map((encounter) => encounter.scenario.name)
        .reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
 
    const gamesScenariosWins = encounters
        .filter((encounter) => encounter.result === ResultEnum.WON)
        .map((encounter) => encounter.scenario.name)
        .reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());

    createStatsTable(gamesScenarios, scenarios, gamesScenariosWins, body);
 
    // games by modular sets
    createSubTitle("Games / Modular Sets / Win %", body);

    const gamesModularSets = encounters
        .filter((encounter) => null != encounter.modularSets)
        .flatMap((encounter) => encounter.modularSets)
        .map((modularSet) => modularSet.name)
        .reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());

    const gamesModularSetsWins = encounters
        .filter((encounter) => encounter.result === ResultEnum.WON)
        .filter((encounter) => null != encounter.modularSets)
        .flatMap((encounter) => encounter.modularSets)
        .map((modularSet) => modularSet.name)
        .reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
 
    createStatsTable(gamesModularSets, modularSets, gamesModularSetsWins, body);
 
    // number of heroes by games
    createSubTitle("Number of heroes / Games", body);
    const nbHeroesGames = encounters.reduce((acc, e) => {
        const nbHeroes = e.heroes.length;

        acc.set(nbHeroes, (acc.get(nbHeroes) || 0) + 1);
 
        return acc;
    }, new Map());

    const tableHeroesGames = document.createElement("table");
 
    new Map([...nbHeroesGames].sort()).forEach((value, key) => {
        const itemLine = document.createElement("tr");
        const itemName = document.createElement("td");
        const itemCount = document.createElement("td");
 
        itemName.innerText = key;
        itemCount.innerText = `${value} (${((value / encounters.length) * 100).toFixed(0)} %)`;
 
        itemLine.appendChild(itemName);
        itemLine.appendChild(itemCount);
 
        tableHeroesGames.appendChild(itemLine);
    });
 
    body.appendChild(tableHeroesGames);
 
    // results
    createSubTitle("Results", body);
    const gamesResults = encounters
        .map((encounter) => encounter.result)
        .sort()
        .reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
 
    const tableResults = document.createElement("table");
 
    gamesResults.forEach((value, key) => {
        const itemLine = document.createElement("tr");
        const itemName = document.createElement("td");
        const itemCount = document.createElement("td");
 
        itemName.innerText = key;
        itemCount.innerText =
            key === ResultEnum.WON ? `${value} (${((value / encounters.length) * 100).toFixed(0)} %)` : value;
 
        itemLine.appendChild(itemName);
        itemLine.appendChild(itemCount);
 
        tableResults.appendChild(itemLine);
    });
 
    body.appendChild(tableResults);
};