All files / games/engine/src loop.ts

100% Statements 18/18
100% Branches 4/4
100% Functions 5/5
100% Lines 18/18

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49  16x 16x         26x 26x           1x           5x 5x           3x 3x 6x 6x 2x   4x 4x 1x     3x     4x     16x        
import { Scheduler } from "./scheduler";
import { Actor } from "./entities";
 
export class Loop {
    private _scheduler: Scheduler;
    private _lock: boolean;
 
    public constructor(scheduler: Scheduler) {
        this._scheduler = scheduler;
        this._lock = true;
    }
    /**
     * Start the main loop. When this call returns, the loop is locked.
     */
    public start(): Loop {
        return this.unlock();
    }
    /**
     * Interrupt the engine by an asynchronous action
     */
    public lock(): Loop {
        this._lock = true;
        return this;
    }
    /**
     * Resume execution (paused by a previous lock)
     */
    public unlock(): Loop {
        this._lock = false;
        while (!this._lock) {
            const actor = this._scheduler.next();
            if (!actor) {
                break;
            } /* no more actors */
            this.act(actor);
 
            if (actor.getLockLoop()) {
                break;
            }
        }
 
        return this.lock();
    }
 
    private act(actor: Actor): void {
        actor.act();
    }
}