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import { AspectEnum, DifficultyEnum, Encounter, Hero, ModularSet, ResultEnum, Scenario } from "../@models";
export const loadStats = (
body: HTMLBodyElement,
encounters: Encounter[],
heroes: Hero[],
scenarios: Scenario[],
modularSets: ModularSet[],
): void => {
createTitle("Stats", body);
// games
createSubTitle("Games", body);
const games = document.createElement("div");
games.innerText = encounters.length.toString();
body.appendChild(games);
// games by hero
createSubTitle("Games / Heroes / Win %", body);
const gamesHeroes = encounters
.flatMap((encounter) => encounter.heroes)
.map((hero) => hero.name)
.reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
const gamesHeroesWins = encounters
.filter((encounter) => encounter.result === ResultEnum.WON)
.flatMap((encounter) => encounter.heroes)
.map((hero) => hero.name)
.reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
createStatsTable(gamesHeroes, heroes, gamesHeroesWins, "Games / Heroes / Win %", body);
// games by difficulty
createSubTitle("Games / Difficulties / Win %", body);
const gamesDifficulties = encounters
.map((encounter) => encounter.difficulty)
.reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
const gamesDifficultiesWins = encounters
.filter((encounter) => encounter.result === ResultEnum.WON)
.map((encounter) => encounter.difficulty)
.reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
const difficulties = Object.values(DifficultyEnum).map((difficulty) => {
return { name: difficulty };
});
createStatsTable(gamesDifficulties, difficulties, gamesDifficultiesWins, "Games / Difficulties / Win %", body);
// games by aspects
createSubTitle("Games / Aspects / Win %", body);
const gamesAspects = encounters
.flatMap((encounter) => encounter.heroes)
.flatMap((hero) => hero.aspects)
.reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
const gamesAspectsWins = encounters
.filter((encounter) => encounter.result === ResultEnum.WON)
.flatMap((encounter) => encounter.heroes)
.flatMap((hero) => hero.aspects)
.reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
const aspects = Object.values(AspectEnum).map((aspect) => {
return { name: aspect };
});
createStatsTable(gamesAspects, aspects, gamesAspectsWins, "Games / Aspects / Win %", body);
// games by scenario
createSubTitle("Games / Scenarios / Win %", body);
const gamesScenarios = encounters
.map((encounter) => encounter.scenario.name)
.reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
const gamesScenariosWins = encounters
.filter((encounter) => encounter.result === ResultEnum.WON)
.map((encounter) => encounter.scenario.name)
.reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
createStatsTable(gamesScenarios, scenarios, gamesScenariosWins, "Games / Scenarios / Win %", body);
// games by modular sets
createSubTitle("Games / Modular Sets / Win %", body);
const gamesModularSets = encounters
.filter((encounter) => null != encounter.modularSets)
.flatMap((encounter) => encounter.modularSets)
.map((modularSet) => modularSet?.name)
.reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
const gamesModularSetsWins = encounters
.filter((encounter) => encounter.result === ResultEnum.WON)
.filter((encounter) => null != encounter.modularSets)
.flatMap((encounter) => encounter.modularSets)
.map((modularSet) => modularSet?.name)
.reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
createStatsTable(gamesModularSets, modularSets, gamesModularSetsWins, "Games / Modular Sets / Win %", body);
// number of heroes by games
createSubTitle("Number of heroes / Games", body);
const nbHeroesGames = encounters.reduce((acc, e) => {
const nbHeroes = e.heroes.length;
acc.set(nbHeroes, (acc.get(nbHeroes) || 0) + 1);
return acc;
}, new Map());
const tableHeroesGames = document.createElement("table");
new Map([...nbHeroesGames].sort()).forEach((value, key) => {
const itemLine = document.createElement("tr");
const itemName = document.createElement("td");
const itemCount = document.createElement("td");
itemName.innerText = key;
itemCount.innerText = `${value} (${((value / encounters.length) * 100).toFixed(0)} %)`;
itemLine.appendChild(itemName);
itemLine.appendChild(itemCount);
tableHeroesGames.appendChild(itemLine);
});
body.appendChild(tableHeroesGames);
// results
createSubTitle("Results", body);
const gamesResults = encounters
.map((encounter) => encounter.result)
.sort()
.reduce((acc, e) => acc.set(e, (acc.get(e) || 0) + 1), new Map());
const tableResults = document.createElement("table");
gamesResults.forEach((value, key) => {
const itemLine = document.createElement("tr");
const itemName = document.createElement("td");
const itemCount = document.createElement("td");
itemName.innerText = key;
itemCount.innerText =
key === ResultEnum.WON ? `${value} (${((value / encounters.length) * 100).toFixed(0)} %)` : value;
itemLine.appendChild(itemName);
itemLine.appendChild(itemCount);
tableResults.appendChild(itemLine);
});
body.appendChild(tableResults);
};
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