All files / games/engine/src/components damageable.ts

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import { Component } from "jga-patterns-ecs";
 
import { ComponentName } from "./enum";
 
export class DamageableComponent extends Component {
    private hitPoints: number;
 
    public constructor(hitPoints = 1) {
        super(ComponentName.DAMAGEABLE);
        this.hitPoints = hitPoints;
    }
 
    public getHitPoints(): number {
        return this.hitPoints;
    }
 
    public takeDamage(damage: number): number {
        this.hitPoints -= damage;
 
        return this.hitPoints;
    }
}
 
// eslint-disable-next-line @typescript-eslint/no-explicit-any
export const isDamageableComponent = (value: any): value is DamageableComponent =>
    typeof value.getHitPoints === "function" && typeof value.takeDamage === "function";