All files / libs/games/src/dices diceBase.ts

100% Statements 13/13
100% Branches 2/2
100% Functions 3/3
100% Lines 12/12

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import { random } from "@jga/algorithms";
 
import { DiceAsymmetricMethod, DiceInterface } from "./diceInterface";
 
export abstract class DiceBase implements DiceInterface {
    /**
     * @inheritdoc
     */
    public readonly sides: number;
 
    /**
     * Constructor
     *
     * @param sides number Dice sides number
     */
    public constructor(sides: number) {
        this.sides = sides;
    }
 
    /**
     * @inheritdoc
     */
    public roll(): number {
        return random(1, this.sides);
    }
 
    /**
     * @inheritdoc
     */
    public asymmetricRoll(method: DiceAsymmetricMethod, rerolls: number): number {
        let result: number;
        const rolls: number[] = [];
 
        // eslint-disable-next-line no-loops/no-loops
        for (let i = 0; i < rerolls; i++) {
            rolls.push(this.roll());
        }
 
        if (DiceAsymmetricMethod.MIN === method) {
            result = Math.min(...rolls);
        } else {
            result = Math.max(...rolls);
        }
 
        return result;
    }
}