All files / games/src/engine/systems position.ts

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import { PositionInterface } from "../../maps/index";
 
import { ComponentName, isPositionComponent } from "../components";
 
import { Entity } from "../entities";
import { System } from "./system";
 
export class PositionSystem extends System {
    protected position: PositionInterface;
 
    public constructor(entities: Map<string, Entity>, position: PositionInterface) {
        super(entities, [ComponentName.POSITION]);
 
        this.position = position;
    }
 
    public getPosition(): PositionInterface {
        return this.position;
    }
 
    public run(): void {
        return this.entities.forEach((entity): void => {
            const positionComponent = entity.getComponent(ComponentName.POSITION);
 
            if (isPositionComponent(positionComponent)) {
                positionComponent.setPosition(this.position);
            }
        });
    }
}