All files / libs/games/src/maps map.ts

100% Statements 64/64
100% Branches 17/17
100% Functions 8/8
100% Lines 64/64

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import { FloorTile, TileFactory, TileInterface } from "../tiles/index";
 
import { MapGeneratorInterface, MapParamsInterface, PositionInterface } from "./interfaces";
 
export class GameMap {
    private readonly generator?: MapGeneratorInterface;
 
    private readonly height: number;
 
    private readonly tiles: TileInterface[][];
 
    private readonly width: number;
 
    private readonly tileFactory: TileFactory;
 
    public constructor(params: MapParamsInterface) {
        this.width = params.width;
        this.height = params.height;
        this.tiles = [];
        this.tileFactory = params.tileFactory;
 
        if (params.tiles != null) {
            this.tiles = params.tiles;
        }
 
        if (this.tiles.length === 0) {
            this.generator = params.generator;
 
            if (this.generator != null) {
                this.tiles = this.generator.generate();
            }
        }
    }
 
    public getTiles(): TileInterface[][] {
        return this.tiles;
    }
 
    public getWidth(): number {
        return this.width;
    }
 
    public getHeight(): number {
        return this.height;
    }
 
    public getTile(position: PositionInterface): TileInterface {
        if (this.isTileOutOfBounds(position.x, position.y) === true || this.tiles[position.x][position.y] == null) {
            return this.tileFactory.create("null");
        }
 
        return this.tiles[position.x][position.y];
    }
 
    public dig(position: PositionInterface): void {
        if (this.getTile(position).isDiggable) {
            this.tiles[position.x][position.y] = new FloorTile();
        }
    }
 
    protected isTileOutOfBounds(x: number, y: number): boolean {
        return x < 0 || x >= this.width || y < 0 || y >= this.height;
    }
}