Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | 1x 1x 1x 1x 1x 27x 27x 27x 27x 27x 27x 27x 27x 27x 27x 27x 27x 27x 27x 27x 27x 27x 10x 10x 27x 27x 18x 18x 18x 14x 14x 18x 27x 27x 27x 3x 3x 27x 27x 25x 25x 27x 27x 25x 25x 27x 27x 53x 53x 52x 53x 1x 1x 52x 52x 53x 27x 27x 3x 2x 2x 3x 27x 27x 53x 53x 27x | import { FloorTile, TileFactory, TileInterface } from "../tiles/index";
import { MapGeneratorInterface, MapParametersInterface, PositionInterface } from "./interfaces";
export class GameMap {
private readonly generator?: MapGeneratorInterface;
private readonly height: number;
private readonly tiles: TileInterface[][];
private readonly width: number;
private readonly tileFactory: TileFactory;
public constructor(parameters: MapParametersInterface) {
this.width = parameters.width;
this.height = parameters.height;
this.tiles = [];
this.tileFactory = parameters.tileFactory;
if (parameters.tiles != undefined) {
this.tiles = parameters.tiles;
}
if (this.tiles.length === 0) {
this.generator = parameters.generator;
if (this.generator != undefined) {
this.tiles = this.generator.generate();
}
}
}
public getTiles(): TileInterface[][] {
return this.tiles;
}
public getWidth(): number {
return this.width;
}
public getHeight(): number {
return this.height;
}
public getTile(position: PositionInterface): TileInterface {
if (
this.isTileOutOfBounds(position.x, position.y) === true ||
this.tiles[position.x][position.y] == undefined
) {
return this.tileFactory.create("null");
}
return this.tiles[position.x][position.y];
}
public dig(position: PositionInterface): void {
if (this.getTile(position).isDiggable) {
this.tiles[position.x][position.y] = new FloorTile();
}
}
protected isTileOutOfBounds(x: number, y: number): boolean {
return x < 0 || x >= this.width || y < 0 || y >= this.height;
}
}
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