All files / games/src/engine/entities actor.ts

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import { PositionComponent } from "../components";
 
import { Entity } from "./entity";
 
export abstract class Actor extends Entity {
    public constructor(id: string, lockLoop = false) {
        super(id, lockLoop);
        this.addComponent(new PositionComponent());
    }
}
 
// eslint-disable-next-line @typescript-eslint/no-explicit-any
export const isActor = (value: any): value is Actor => value instanceof Actor;