All files / libs/games/src/engine/entities entity.ts

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import { ComponentInterface, Entity as BaseEntity } from "@jga/patterns";
 
export class Entity extends BaseEntity {
    private readonly lockLoop: boolean;
 
    public constructor(id: string, lockLoop = false) {
        super(id);
        this.lockLoop = lockLoop;
    }
 
    public getLockLoop(): boolean {
        return this.lockLoop;
    }
 
    public getComponent(name: string): ComponentInterface | undefined {
        return this.components.get(name);
    }
 
    // eslint-disable-next-line class-methods-use-this
    public act(): void {
        // nothing to do yet
    }
}
 
// eslint-disable-next-line @typescript-eslint/no-explicit-any
export const isEntity = (value: any): value is Entity =>
    typeof value.getLockLoop === "function" &&
    typeof value.getComponent === "function" &&
    typeof value.act === "function";