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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 1x 1x 1x 1x 1x 1x 1x 1x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 1x 1x 5x 5x 7x 7x 5x 5x 3x 3x 3x 3x 3x 3x 3x 3x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 3x 3x 3x 5x | import {
CellularMapGenerator,
GameMap,
Display,
World,
Scheduler,
Keys,
TileFactory,
type DisplayInterface,
type ScreenInterface,
} from "@jga/games";
import { CommandManager } from "@jga/patterns";
import { ScreenFactory, type ScreenFactoryCreateParametersInterface } from "./screens/index";
import { EntityFactory } from "./entities/index";
function createMap(): GameMap {
const mapWidth = 80;
const mapHeight = 60;
const generator = new CellularMapGenerator(mapWidth, mapHeight, new TileFactory());
return new GameMap({
generator,
height: mapHeight,
tileFactory: new TileFactory(),
width: mapWidth,
});
}
export interface GameInterface {
getCurrentScreen(): ScreenInterface;
getDisplay(): DisplayInterface;
switchScreen(screen: ScreenInterface): void;
}
export class Game implements GameInterface {
protected display: DisplayInterface;
protected currentScreen: ScreenInterface;
protected screenFactory: ScreenFactory;
protected engine: World;
private readonly screenHeight = 24;
private readonly screenWidth = 80;
public constructor() {
this.engine = new World(new Scheduler(), createMap(), new CommandManager(), new EntityFactory());
// Create player;
this.engine.createPlayer();
this.display = new Display(this.screenHeight, this.screenWidth);
this.screenFactory = new ScreenFactory();
const createParameters: ScreenFactoryCreateParametersInterface = {
engine: this.engine,
type: "start",
display: this.display,
};
this.currentScreen = this.screenFactory.create(createParameters);
this.currentScreen.render();
this.init();
}
public getCurrentScreen(): ScreenInterface {
return this.currentScreen;
}
public getDisplay(): DisplayInterface {
return this.display;
}
public switchScreen(screen: ScreenInterface): void {
this.currentScreen.exit();
this.getDisplay().clear();
this.currentScreen = screen;
this.currentScreen.enter();
this.refresh();
}
private init(): void {
// eslint-disable-next-line unicorn/consistent-function-scoping
const bindEventToScreen = (eventName: string): void => {
window.addEventListener(eventName, (event) => {
const inputEvent: KeyboardEvent = event as KeyboardEvent;
const newScreenName = this.currentScreen.handleInput(eventName, { code: inputEvent.code as Keys });
if (newScreenName !== null) {
const newScreen = this.screenFactory.create({
type: newScreenName,
engine: this.engine,
display: this.display,
});
this.switchScreen(newScreen);
}
this.refresh();
});
};
bindEventToScreen("keydown");
}
private refresh(): void {
this.getDisplay().clear();
this.currentScreen.render();
}
}
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