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Hierarchy

Implements

  • SystemInterface

Index

Constructors

constructor

  • new MovementSystem(entities: Map<string, Entity>, position: PositionInterface, map: GameMap): MovementSystem
  • Parameters

    • entities: Map<string, Entity>
    • position: PositionInterface
    • map: GameMap

    Returns MovementSystem

Properties

Protected entities

entities: Map<string, Entity> = new Map<string, Entity>()

Protected map

map: GameMap

Protected position

position: PositionInterface

Methods

canMove

  • Returns MoveInterface

getEntities

  • getEntities(): Map<string, Entity>

getMap

  • getMap(): GameMap
  • Returns GameMap

getPosition

  • getPosition(): PositionInterface
  • Returns PositionInterface

run

  • run(): void
  • Returns void

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